A week ago The Divison PC screenshots were revealed, which were in fact the screenshots of the PC version of the game. But the screenshots were not taken maxed out settings, missing various PC settings. Even the new screenshots are missing some features such as Chromatic Aberration, Lens Flare, Post FXAA, Vignetting etc. But the new screenshots do include NVIDIA’s HABO+ (a feature of NVIDIA GameWorks).
According to NVIDIA:
“HBAO+ improves upon existing Ambient Occlusion techniques to add richer, more detailed, more realistic shadows around objects that occlude rays of light. Compared to previous techniques, HBAO+ is faster, more efficient, and significantly better”
In the past some of the great games which used this technology are The Witcher 3 Wild Hunt, Assassin’s Creed Unity and Syndicate, Farcry 4, Dying Light and many other.
The Division PC Screenshots, 1080p Maxed Out HBAO+
The screenshots were revealed on The Division Subreddit, by Reddit user Wolfiezee. He is the same user who uploaded the recent screenshots on IMGUR and revealed that HBAO+ was missing in the last screenshots.
You can view the Divison PC Screenshots below.
” These screens are representative of what maxed out 1080p footage will look like at this current build, however, without effects such as Lens Flares, Vignetting, Chromatic Aberration, and Post FXAA. You can thank u\Voodo-Tfn for taking these excellent screenshots.
If you see, these screenies have HBAO+. You can clearly see it in the objects in the environment, and under the player’s hood, whereas the previous footage there was none. If the previous footage contained any AO, it was very low quality and not HBAO.
Also, note that basically all of these are not taken in sunny weather, either. Keep that in mind before you post the usual “Where are the amazing god-rays and light shafts” and all that jazz.
I will say that from these screens, the snow shaders seem to be on the fuzzy side sometimes, and they, in some instances, look weirdly low res compared to the rest of the world’s textures, which are beautifully crisp. In addition, the reflections on windows and buildings are not as high quality as e3 2013.
However, other than that, I think that this game, graphically speaking, from these screens, looks absolutely magnificent. (I’m not gonna actually use the words “nearly as good as e3 2013” because people will lynch me, lol. Love you guys.) Although Voodoo assures me that the screens don’t do the game justice, even still, and that it looks “pretty damn close” to e3 2013 when he is playing it.
NOTE: As confirmation from Voodoo himself, there is a weird video capture issue he is experiencing, likely with the game itself, that makes the gamma higher, damages the image quality, and makes the picture look brighter and more washed out.”